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A Take on Tribeca 2011: ‘L.A. Noire’ Makes History, Wows Crowd at Tribeca

By | May 3rd, 2011

The Quad will be giving away the L.A. Noire prize pack handed out at the panel. Details can be found at the end of the article. The winner will be announced Friday.

While documentaries and other feature films played just down the road at the 10th annual Tribeca Film Festival, the School of Visual Arts Theatre was home to a different, historic kind of entertainment. On April 25, L.A. Noire, a detective video game based in 1940′s Hollywood, became the first video game featured at the Tribeca Film Festival after a live demonstration and panel about the game.

(From right) Tribeca Film Festival CCO Jeoff Gilmore and Rockstar Games employees Rob Nelson and Simon Ramsey discuss the upcoming detective game "L.A. Noire" | Photo by Paul Squire

L.A. Noire, created by Grand Theft Auto and Red Dead Redemption developers Rockstar Games and Australian developer Team Bondi, has players guide war veteran Cole Phelps as he works he way up the LAPD from recruit to Vice. Along the way, Phelps will encounter Tinseltown corruption and solve arsons, murders, and other crimes based on actual incidents from the era in an 8-square-mile recreation of Los Angeles.

The live demo showed the first homicide mission Phelps would be assigned, called the “Red Lipstick Murder.” The case showed off many of L.A. Noire‘s unique game elements when Phelps picked up and manipulated objects in the game searching for clues; inspecting the naked mutilated body of the victim and sketching out a hidden message on a notepad using a pencil.

Another key feature of the game is the new MotionScan technology, which allows for super-realistic facial animations. The system used 32 HD cameras to capture an actors performance from every angle. The team then took the 2D video and meshed it together to form an accurate recreation of the actor’s performance in 3D. The result is arguably the most impressive, expressive faces in games yet.

“It’s not animation,” said Rockstar art director Rob Nelson, “It’s a performance capture.”

This new technology is put to good use as much of the game focuses on Phelps reading if a suspect is lying or telling the truth. In the demo, the distinction was made obvious to show off the technology. Truthful characters stared Phelps in the face, while lying suspects shifted their eyes and squirmed in their seat. Reading these conversations correctly will open up new clues and paths for the player to follow, while guessing incorrectly will lead players into different situations.

“If you’re making a game about a detective and the main game mechanic is asking people questions…you need to get the best performances,” said Rockstar developer Simon Ramsey. Ramsey said the game features some 400 characters and more than 2,200 pages of dialogue – as much as two seasons of a television series.

The same mission was previewed at the Penny Arcade Expo East convention in Boston in March, but only featured the first half of the 45-minute mission. Rockstar showed the entire level at Tribeca, and did not provide commentary, excluding the first few minutes to explain the game’s mechanics. At times this made the game seem like any other film at the festival. The audience, mostly gamers with some intrigued festival-goers, laughed at the banter between Phelps and his partner and giggled when Phelps bowled over a pedestrian during a tense car chase.

While the game doesn’t feature a multiplayer option, Rockstar hopes that players will play the game together and share their unique experiences afterward. The game is also designed to be more cinematic to appeal to non-gamers, though Rockstar assured the crowd it wouldn’t mean an easier game. L.A. Noire will include pitched firefights and chase scenes, but the majority of gameplay will focus on the storyline.

“We’re not trying to make interactive movies,” Ramsey said. “We’re trying to make games that are cinematic.”

Tribeca Chief Creative Officer Geoff  Gilmore lauded the game’s narrative as “unique and compelling,” if “crude.” The highest praise came from an attendee during the Q&A section after the panel. The young woman said she wasn’t a gamer, and only went to the panel as an anniversary favor to her gaming boyfriend.

“I’ve watched him play Mass Effect… [but] I’ll play this,” she told the developers. “This is absolutely incredible to see.”

L.A. Noire will be available on May 17th for Playstation 3 and Xbox 360 consoles.

L.A. Noire Giveaway!

Winners will receive an L.A. Noire prize pack, including one (1) large T-Shirt, an L.A. Noire police flashlight, a game booklet, posters, and stickers.

Fabulous Prizes! | Photo by Paul Squire

To enter, leave a comment on this story and say what feature in L.A. Noire you are most looking forward to. The winner will be chosen at random and announced on Friday.